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Add-in for Autodesk Fusion · Windows

The missing mesh toolkit for Autodesk Fusion.

Mesh++ adds its own tab to Fusion with seven commands: turn STL scans and CAD exports into real B-Rep solids, then repair, sketch on, split and pack meshes — right in your design and timeline.

One-time payment, lifetime licence Native Fusion bodies in your timeline
Autodesk Fusion — Mesh++ add-in
SolidSurfaceMeshMesh++
Repair
Convert
Sketch
Create
Modify
Loading 3D preview…
Before — your STL11,096 triangles
After — Mesh++ B-Rep106 faces, made in Fusion
Drag the handle to compare · drag the model to turn it
Organic & MechanicalTwo mesh-to-B-Rep conversions
7 commandsIn their own Mesh++ tab
MeasuredEvery result checked against your mesh
100% localYour files never leave your computer
Mesh to B-Rep

Convert any mesh to a solid, the way it was meant to be.

Choose the conversion that matches the shape. Both create native Fusion geometry in your timeline, and both tell you how close the result is to the mesh.

B-Rep solid made by Mesh++ Organic from the Stanford Bunny scan in Autodesk Fusion, with its face boundaries
106 faces0.40 mm max deviation10.9 s in Fusion

Organic: mesh to T-Spline solid

For 3D scans, sculpts and freeform shapes. Mesh++ remeshes the triangles into clean quads, then builds a T-Spline body that Fusion turns into a solid or a surface.

  • You set the quad count, as a strict maximum
  • Sharp edges and creases kept in the solid
  • Smooth or Faithful finish, adaptive density
  • Difficult meshes get guided fixes: repair, then surface rebuild
Closed B-Rep solid rebuilt by Mesh++ Mechanical from the STL of a machined part in Autodesk Fusion
87 faces39 planes43 cylinders0.031 mm max deviation8.2 s

Mechanical: STL to parametric CAD

For parts that came from CAD. Mesh++ recognises the design behind the triangles and rebuilds it as native Fusion features, with real radii, axes and tangencies.

  • Extrusions, revolutions, holes, counterbores, pockets, fillets
  • Parametric sketches and features in a new component
  • Clean CAD reconstruction of any shape into one closed solid Beta
  • 0.05 mm default tolerance, never relaxed behind your back
Use cases

Made for scans, prints and reverse engineering.

3D scanning

Turn a structured-light or photogrammetry scan into a smooth solid you can measure, cut and fillet.

Organic

Reverse engineering

Rebuild a part from its STL with real planes, holes and fillets, then change it like any Fusion design.

Mechanical

3D printing

Repair meshes, split them into printable pieces and fill a build plate or powder bed in one click.

Repair · Split · Pack

Sculpts & characters

Bring sculpts from ZBrush or Blender into Fusion as T-Spline bodies with the detail you choose.

Organic
Everything in the Mesh++ tab

Seven commands that make meshes work in Fusion.

Beyond conversion, Mesh++ lets you prepare, draw on, cut and pack meshes without leaving Fusion. Every command is undoable and keeps your original mesh.

Smooth B-Rep solid created by Mesh++ Organic from a scanned mesh in Autodesk Fusion
Convert › Organic

Mesh to B-Rep — Organic

Scans, sculpts and freeform shapes become smooth T-Spline bodies, converted to a solid or a surface in your timeline.

  • Quad count you choose, as a strict maximum
  • Sharp edges and creases kept
  • Smooth or Faithful finish
Mechanical part rebuilt by Mesh++ as a B-Rep solid with planes, cylinders and fillets in Autodesk Fusion
Convert › Mechanical

Mesh to B-Rep — Mechanical

Parts that came from CAD are rebuilt with real planes, cylinders, holes, pockets and fillets — as parametric features or one clean closed solid.

  • Extrusions, revolutions, holes, pockets, fillets
  • Clean CAD reconstruction of any shape (beta)
  • 0.05 mm default tolerance, measured
Scanned mesh with holes, then closed and valid after Mesh++ Repair Mesh in Autodesk Fusion
Repair

Repair Mesh

Close holes and fix flipped or non-manifold triangles with the Windows 3D printing repair, with a report of what is left.

  • Repaired copy, original kept
  • Remaining defects and deviation reported
Splines drawn on a mesh with Mesh++ Sketch on Mesh, and exact edges found by Detect Edges on a machined part, in Autodesk Fusion
Sketch › Sketch on Mesh

Sketch on Mesh & Detect Edges

Draw splines and polylines that follow the surface, or let Detect Edges add sharp edges and face boundaries as exact lines, arcs and circles.

  • Curves within 0.05 mm of the mesh
  • Points editable at any time
  • Exact lines, arcs and circles from detected edges
Ribbon mesh extruded from a curve on a mesh with Mesh++ in Autodesk Fusion
Create › Extrude Spline to Mesh

Extrude Spline to Mesh

Sweep a curve into a ribbon, rectangle or ellipse, straight or normal to the mesh, with Fusion's own distance and angle handles.

  • Never crosses itself
  • Ready to cut with Split Mesh
Mesh split into coloured pieces with Mesh++ Split Mesh in Autodesk Fusion
Modify › Split Mesh

Split Mesh

Cut a mesh with other meshes, the way Split Body works. Exact arithmetic gives pieces that fit together, closed or open as you choose.

  • Closed pieces whose volumes add up
  • One undo removes them all
Parts packed in a 3D printer build volume with Mesh++ Pack Meshes in Autodesk Fusion
Modify › Pack Meshes

Pack Meshes

Fill the build volume of your printer with meshes, solids and surfaces, as low or as compact as possible, with guaranteed spacing.

  • 1,005 printer presets: FDM, resin, SLS, MJF, metal
  • Density chart for every layer
How it works

How to convert an STL to a solid in Fusion.

Three steps, without leaving Fusion and without exporting anything.

Insert your mesh

Bring an STL, OBJ or 3MF into Fusion with Insert Mesh, as you do today. Scans, sculpts and CAD exports all work.

Pick a conversion

Open the Mesh++ tab and choose Organic or Mechanical. Keep the defaults or set your tolerance and quad count.

Keep designing

The solid lands in your timeline as native Fusion geometry. Fillet it, shell it, cut it — the source mesh stays in the browser.

Built for accuracy

Results you can check, not just trust.

Mesh++ measures every body it creates against your mesh, in both directions, and tells you when a result is out of tolerance instead of hiding it.

Measured deviation

Sampled distances from the mesh to the result and back, reported with every conversion.

Tolerances you set

A result outside your tolerance is never accepted silently: Mesh++ asks before changing a setting.

Local and private

Everything runs on your computer with the bundled engine. Your models are never uploaded.

Mesh to Brep — Organic, in Fusionbunny.stl
input 11,096 triangles
quad limit 5,000 (default)
quads 4,711
B-Rep 106 faces, 328 edges
max deviation 0.40 mm sampled
RMS deviation 0.029 mm
tolerance 1.00 mm
time 10.9 s
✓ within tolerance — solid body created
Pricing

Seven Fusion tools. One small price.

Pay once and keep Mesh++ forever. No subscription, no renewal, every command included.

Organic conversion Mechanical conversion Repair Mesh Sketch on Mesh Extrude Spline Split Mesh Pack Meshes

All included in every licence. Rebuilding a part from an STL by hand takes hours; Mesh++ turns a 236,638-triangle Benchy into one closed 322-face solid in about a minute.

Commercial

199 €once

For businesses, freelancers and any paid work.

  • Everything in Personal
  • Commercial use
  • Email support
Buy Commercial

Already a Polyprod customer?

Your Polyprod Pro licence works with Mesh++ as it is. Sign in to see your licences.

Looking for Polyprod?

Our standalone 3D printing software for SLS and Multijet is still available, with a free Standard edition.

Download Mesh++ from your account right after payment. Prices in euros, VAT included, secure payment by Stripe. Several licences? Contact us.

FAQ

Frequently asked questions

How do I convert an STL to a solid in Autodesk Fusion?

Insert the STL with Insert Mesh, open the Mesh++ tab and run Mesh to Brep: Organic for scans and sculpts (a smooth T-Spline solid), Mechanical for parts designed in CAD (planes, cylinders, holes and fillets as native features). The solid lands in your timeline and the mesh is kept.

What do I need to run Mesh++?

Autodesk Fusion (formerly Fusion 360) on Windows 10 or 11, 64-bit. The conversion engine is bundled with the add-in: there is nothing else to install. The beta clean CAD reconstruction also uses a local Python with NumPy and SciPy. Mesh++ is not available on macOS.

Which meshes can I convert?

Any mesh body in Fusion: STL, OBJ or 3MF files inserted with Insert Mesh, from 3D scanners, photogrammetry, sculpting tools or CAD exports. Closed meshes give solids; open meshes give surfaces with Organic.

When should I use Organic or Mechanical?

Use Organic for scans, sculpts and freeform shapes: it gives a smooth T-Spline body with a quad count you choose. Use Mechanical for parts that were designed in CAD: it rebuilds planes, cylinders, holes, pockets and fillets as native Fusion features.

Does the mechanical conversion work on any part?

Feature recognition covers the common CAD families: extrusions, revolutions, holes and counterbores, pockets and constant fillets. The clean CAD reconstruction handles other shapes and is still in beta: it always reports the deviation, and your mesh stays visible when a result is outside your tolerance.

How do I get Mesh++ after buying?

Right after payment, sign in to your account: the Mesh++ download and the installation steps are there. Unzip the folder, add it in Fusion from Utilities > Scripts and Add-Ins, and click Run. Your downloads stay available in your account.

Can I use Mesh++ on several computers?

A licence is used on one computer at a time. Sign out of Mesh++ to move it to another computer, or release it from your account if the first one is no longer available. You can change computer once a day; buy one licence per simultaneous user.

Does Mesh++ work offline?

Mesh++ checks your licence online when Fusion starts, which Fusion does anyway. If your computer is offline, Mesh++ keeps working for up to 6 days after the last successful check.

Is Mesh++ a subscription?

No. You pay once and keep your licence for life: 49 € for personal use, 199 € for commercial use.

Personal or Commercial: which licence do I need?

The Personal licence is for non-commercial use: hobby projects, learning and personal prints. As soon as Mesh++ is used for a business or for paid work, choose the Commercial licence.

Does my Polyprod licence work with Mesh++?

Yes. A Polyprod Pro licence also unlocks Mesh++.

Are my files sent anywhere?

No. All the computation runs on your computer with the bundled engine. Your models are never uploaded.

Your next STL deserves a real solid.

Get Mesh++ for Autodesk Fusion with a lifetime licence, from 49 €.